3 articles tagged with "3d-coat":

Newer articles can be found at http://rigmarolestudio.com

Using Edge Slide and Falloff to Fix Lip Topology in Modo

Posted on May 19, 2015 - category: character-rigging

Here is a new character I’ve been working on. I’m modelling him to be rigged and animated along with a face rig. The base sculpt and colors were done in 3D-Coat. I used voxel painting to lay in some rough colors without needing UVs.

chris_lesage_alien_turtle

Now I’m taking it into Modo to do some more technical topology clean up, and I’ll finish the UVs and texture maps in Modo. I’m quite new to Modo, but I …

Continue reading

Mini Mammoth Part 3: Modelling and Topology in 3D-Coat

Posted on March 05, 2012 - category: character-rigging

mini mammoth final wireframe render

Here is Part 3 of rigging Mini Mammoth. I’ve now got a finished model. This turned into a huge step, because I was learning a ton about modelling and topology in 3D-Coat, which turned into a 2-week long adventure of tutorials and manuals. I made a lot of mistakes as well which I’ll talk a little bit about. All in the spirit of learning!

This is the last post before I get into the actual character rigging.

First …

Continue reading

Mini Mammoth Part 2: Sketching & 3D Sculpting

Posted on January 23, 2012 - category: character-rigging

mini mammoth walking

So now we are on to part 2 of the Making Of Mini Mammoth where I am documenting the entire process of designing a cartoony character rig. In this step, I am doing a bunch of sketching from photo references and sculpting a quick prototype 3D model to get even more ideas. We’re almost ready to start the actual modelling, but first…

Sketching Solves Problems

Design-based drawing is ultimately about solving problems, so quality isn’t at all important …

Continue reading
Newer articles can be found at http://rigmarolestudio.com