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Using Edge Slide and Falloff to Fix Lip Topology in Modo

Posted on May 19, 2015 - category: character-rigging

Here is a new character I’ve been working on. I’m modelling him to be rigged and animated along with a face rig. The base sculpt and colors were done in 3D-Coat. I used voxel painting to lay in some rough colors without needing UVs.

chris_lesage_alien_turtle

Now I’m taking it into Modo to do some more technical topology clean up, and I’ll finish the UVs and texture maps in Modo. I’m quite new to Modo, but I …

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