Archives
For my latest work and writing please visit http://rigmarolestudio.com
- November 28, 2016
- Sliding and Bulging Effects Using Soft Mods in Maya
- May 19, 2015
- Using Edge Slide and Falloff to Fix Lip Topology in Modo
- July 31, 2014
- Quickly Select and Isolate Curves in Maya’s Graph Editor
- November 21, 2013
- “Random Enough” - Hacking Past Your Problems When Prototyping
- November 18, 2013
- A Manual Progress Bar in Scrivener
- October 01, 2013
- Maya Python: Reset Selected Controls
- September 24, 2013
- The Fastest Way to Search API and Help Docs
- September 09, 2013
- A New Demoreel & My Cartoony Face Rig Structure
- February 22, 2013
- Manually Create a Single Maya Follicle in Python
- May 14, 2012
- How To Stop Collapsing Vertices in Maya Post Normalization
- April 03, 2012
- Using a Unit Vector to Make a Cylindrical Foot Roll
- March 07, 2012
- Use K to Easily Navigate Your Maya Timeline
- March 05, 2012
- Mini Mammoth Part 3: Modelling and Topology in 3D-Coat
- February 21, 2012
- Python: String Formatting and Enumerate
- February 10, 2012
- Using Proxy Geometry For Better Skinning Results
- January 23, 2012
- Mini Mammoth Part 2: Sketching & 3D Sculpting
- January 17, 2012
- Mini Mammoth Part 1: The Making Of A Cartoon Character Rig