Newer articles can be found at http://rigmarolestudio.com |
Using Edge Slide and Falloff to Fix Lip Topology in Modo
Posted on May 19, 2015 - category: character-rigging
Here is a new character I’ve been working on. I’m modelling him to be rigged and animated along with a face rig. The base sculpt and colors were done in 3D-Coat. I used voxel painting to lay in some rough colors without needing UVs.
Now I’m taking it into Modo to do some more technical topology clean up, and I’ll finish the UVs and texture maps in Modo. I’m quite new to Modo, but I …
Continue readingNewer articles can be found at http://rigmarolestudio.com |