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“Random Enough” - Hacking Past Your Problems When Prototyping
Posted on November 21, 2013 - category: tech-art
In this blog post I’ll talk a bit about prototyping games or apps and moving quickly when stuck in a tricky programming problem.
I’m currently prototyping a circular puzzle game. Part of the game is about matching colors to their neighbors. I wanted a way to start the level by randomizing the blocks while having no neighboring tiles that were the same color.
However, I didn’t want to spend the time to figure out if there was …
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