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Mini Mammoth Part 2: Sketching & 3D Sculpting
Posted on January 23, 2012 - category: character-rigging
So now we are on to part 2 of the Making Of Mini Mammoth where I am documenting the entire process of designing a cartoony character rig. In this step, I am doing a bunch of sketching from photo references and sculpting a quick prototype 3D model to get even more ideas. We’re almost ready to start the actual modelling, but first…
Sketching Solves Problems
Design-based drawing is ultimately about solving problems, so quality isn’t at all important …
Continue readingMini Mammoth Part 1: The Making Of A Cartoon Character Rig
Posted on January 17, 2012 - category: character-rigging
Hi everyone. This is the first post in a series where I take this simple doodle of a cartoon mammoth:
…and turn him into a fully animated, super-flexible cartoony character rig in Maya!
I’ll be documenting the entire process from design and modelling to the creation of the entire rig. It won’t be a step-by-step tutorial, but it will show my entire thought process as I rig, mistakes and all. It might get messy, but I know I …
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