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How To Stop Collapsing Vertices in Maya Post Normalization
Posted on May 14, 2012 - category: character-rigging
So this is annoying. You are trying to paint weights in Maya using Post Normalization and a bunch of your vertices are collapsing to the origin! What’s going on!?
Don’t fret. There is a simple explanation and an easy fix for this. But first, let’s look at what Post skinning is doing:
“What is this Post Normalization skinning all about?”
When using Post Normalization skinning for the first time, it can be a bit tricky to figure …
Continue readingUsing Proxy Geometry For Better Skinning Results
Posted on February 10, 2012 - category: character-rigging
Here is a simple skinning trick I like to use, which comes in handy for a lot of different rigging situations.
In the images below, I was rigging a wolf’s tongue with spline IK that needed to be very flexible. (If you count, you’ll notice that there are 12 controllers. 4 main controllers and 8 extra offset controllers to bend and twist the tongue into a variety of shapes.) The skinning was proving to be tedious, because the …
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