3 articles tagged with "character-design":

Mini Mammoth Part 3: Modelling and Topology in 3D-Coat

Posted on March 05, 2012 - category: character-rigging

mini mammoth final wireframe render

Here is Part 3 of rigging Mini Mammoth. I’ve now got a finished model. This turned into a huge step, because I was learning a ton about modelling and topology in 3D-Coat, which turned into a 2-week long adventure of tutorials and manuals. I made a lot of mistakes as well which I’ll talk a little bit about. All in the spirit of learning!

This is the last post before I get into the actual character rigging.

First …

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Mini Mammoth Part 2: Sketching & 3D Sculpting

Posted on January 23, 2012 - category: character-rigging

mini mammoth walking

So now we are on to part 2 of the Making Of Mini Mammoth where I am documenting the entire process of designing a cartoony character rig. In this step, I am doing a bunch of sketching from photo references and sculpting a quick prototype 3D model to get even more ideas. We’re almost ready to start the actual modelling, but first…

Sketching Solves Problems

Design-based drawing is ultimately about solving problems, so quality isn’t at all important …

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Mini Mammoth Part 1: The Making Of A Cartoon Character Rig

Posted on January 17, 2012 - category: character-rigging

Hi everyone. This is the first post in a series where I take this simple doodle of a cartoon mammoth:

mini mammoth first sketch

…and turn him into a fully animated, super-flexible cartoony character rig in Maya!

I’ll be documenting the entire process from design and modelling to the creation of the entire rig. It won’t be a step-by-step tutorial, but it will show my entire thought process as I rig, mistakes and all. It might get messy, but I know I …

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