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Using Edge Slide and Falloff to Fix Lip Topology in Modo
Posted on May 19, 2015 - category: character-rigging
Here is a new character I’ve been working on. I’m modelling him to be rigged and animated along with a face rig. The base sculpt and colors were done in 3D-Coat. I used voxel painting to lay in some rough colors without needing UVs.
Now I’m taking it into Modo to do some more technical topology clean up, and I’ll finish the UVs and texture maps in Modo. I’m quite new to Modo, but I …
Continue readingMini Mammoth Part 3: Modelling and Topology in 3D-Coat
Posted on March 05, 2012 - category: character-rigging
Here is Part 3 of rigging Mini Mammoth. I’ve now got a finished model. This turned into a huge step, because I was learning a ton about modelling and topology in 3D-Coat, which turned into a 2-week long adventure of tutorials and manuals. I made a lot of mistakes as well which I’ll talk a little bit about. All in the spirit of learning!
This is the last post before I get into the actual character rigging.
First …
Continue readingMini Mammoth Part 2: Sketching & 3D Sculpting
Posted on January 23, 2012 - category: character-rigging
So now we are on to part 2 of the Making Of Mini Mammoth where I am documenting the entire process of designing a cartoony character rig. In this step, I am doing a bunch of sketching from photo references and sculpting a quick prototype 3D model to get even more ideas. We’re almost ready to start the actual modelling, but first…
Sketching Solves Problems
Design-based drawing is ultimately about solving problems, so quality isn’t at all important …
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