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Sliding and Bulging Effects Using Soft Mods in Maya
Posted on November 28, 2016 - category: character-rigging
In this Maya rigging tutorial, you will learn how to animate the falloff center of a Soft Mod. This lets you animate a bulge moving along an object.
I worked as the character rigger on a fantastic short film called “Majora’s Mask - Terrible Fate” by Ember Lab. I used Soft Mods in Maya to create a bulging effect in the Mask Salesman’s backpack. This makes it look like objects are bouncing around inside the fabric. By connecting it …
Continue readingQuickly Select and Isolate Curves in Maya’s Graph Editor
Posted on July 31, 2014 - category: tip-of-the-day
Here is a simple but powerful animation tip in Autodesk Maya. This is an essential tip for animators and riggers.
In Maya, let’s say you are working in the Graph Editor with dozens or hundreds of objects, and you need to select and edit only the translateY curves. Here is how to select them easily.
First, enable the “Sync Graph Editor Display” option in the Channel Box menu.
Once that is set, you can simply select translateY in the …
Continue readingMaya Python: Reset Selected Controls
Posted on October 01, 2013 - category: python
I have a script snippet to share with you today. This is how I quickly reset all selected objects to 0,0,0,0,0,0,1,1,1 in translate, rotate and scale with the stroke of a hotkey command.
This is fantastically useful when you are animating! But it’s also for riggers, modellers or anyone working in Maya. Softimage XSI has this feature built in (Ctrl-Shift-R), so I made a little snippet to do the same in …
Continue readingUsing a Unit Vector to Make a Cylindrical Foot Roll
Posted on April 03, 2012 - category: character-rigging
Here is a tutorial that will demonstrate how to use a Unit Vector to animate the pivot point of a cylinder so that the cylinder will roll on its bottom edge in any direction. I’m using this technique for the feet of my Mini Mammoth rig, but it could also be useful for robot feet, or adapted into different shapes for a variety of uses.
Here is a video of the foot rolling effect we are going to create …
Continue readingUsing Proxy Geometry For Better Skinning Results
Posted on February 10, 2012 - category: character-rigging
Here is a simple skinning trick I like to use, which comes in handy for a lot of different rigging situations.
In the images below, I was rigging a wolf’s tongue with spline IK that needed to be very flexible. (If you count, you’ll notice that there are 12 controllers. 4 main controllers and 8 extra offset controllers to bend and twist the tongue into a variety of shapes.) The skinning was proving to be tedious, because the …
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