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Sliding and Bulging Effects Using Soft Mods in Maya
Posted on November 28, 2016 - category: character-rigging
In this Maya rigging tutorial, you will learn how to animate the falloff center of a Soft Mod. This lets you animate a bulge moving along an object.
I worked as the character rigger on a fantastic short film called “Majora’s Mask - Terrible Fate” by Ember Lab. I used Soft Mods in Maya to create a bulging effect in the Mask Salesman’s backpack. This makes it look like objects are bouncing around inside the fabric. By connecting it …
Continue readingMaya Python: Reset Selected Controls
Posted on October 01, 2013 - category: python
I have a script snippet to share with you today. This is how I quickly reset all selected objects to 0,0,0,0,0,0,1,1,1 in translate, rotate and scale with the stroke of a hotkey command.
This is fantastically useful when you are animating! But it’s also for riggers, modellers or anyone working in Maya. Softimage XSI has this feature built in (Ctrl-Shift-R), so I made a little snippet to do the same in …
Continue readingManually Create a Single Maya Follicle in Python
Posted on February 22, 2013 - category: character-rigging
Do you use Maya follicles to pin objects to your geometry? Are you still doing it the old way, by creating a Hair System and then deleting all the parts you don’t need? Below I’ll share my simple Maya Python script that creates and pins a single follicle onto a nurbs surface. (Jump straight to the script.)
I love using follicles. They adhere to a nurbs or poly surface and they maintain a good, predictable orientation in normal …
Continue readingHow To Stop Collapsing Vertices in Maya Post Normalization
Posted on May 14, 2012 - category: character-rigging
So this is annoying. You are trying to paint weights in Maya using Post Normalization and a bunch of your vertices are collapsing to the origin! What’s going on!?
Don’t fret. There is a simple explanation and an easy fix for this. But first, let’s look at what Post skinning is doing:
“What is this Post Normalization skinning all about?”
When using Post Normalization skinning for the first time, it can be a bit tricky to figure …
Continue readingUsing a Unit Vector to Make a Cylindrical Foot Roll
Posted on April 03, 2012 - category: character-rigging
Here is a tutorial that will demonstrate how to use a Unit Vector to animate the pivot point of a cylinder so that the cylinder will roll on its bottom edge in any direction. I’m using this technique for the feet of my Mini Mammoth rig, but it could also be useful for robot feet, or adapted into different shapes for a variety of uses.
Here is a video of the foot rolling effect we are going to create …
Continue readingUse K to Easily Navigate Your Maya Timeline
Posted on March 07, 2012 - category: tip-of-the-day
There are tons of features and hotkeys and hidden marking menus in Maya that are extremely useful but surprisingly seldom known. While everyone is talking about big new features, these underdogs can easily be forgotten.
I just started a “tip of the day” with my animators at work because I realized that there are lot of these things that they aren’t aware of, but being a major geek, I’ve read through the help docs like a crime-thriller novel …
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