8 articles tagged with "rigging":

Newer articles can be found at http://rigmarolestudio.com

Sliding and Bulging Effects Using Soft Mods in Maya

Posted on November 28, 2016 - category: character-rigging

In this Maya rigging tutorial, you will learn how to animate the falloff center of a Soft Mod. This lets you animate a bulge moving along an object.

sliding softmod

I worked as the character rigger on a fantastic short film called “Majora’s Mask - Terrible Fate” by Ember Lab. I used Soft Mods in Maya to create a bulging effect in the Mask Salesman’s backpack. This makes it look like objects are bouncing around inside the fabric. By connecting it …

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The Fastest Way to Search API and Help Docs

Posted on September 24, 2013 - category: tech-art

You probably frequently visit at least one or two API documentation, help docs or reference websites when you are programming or learning a new language or software. Firefox and Chrome have a trick to use a custom search keyword in the location bar to quickly navigate API docs or any other frequently searched sites. If you take a few minutes to set this up, it will save you a lot of time and keystrokes, I promise.

custom-search-api

So for example, when …

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How To Stop Collapsing Vertices in Maya Post Normalization

Posted on May 14, 2012 - category: character-rigging

<img src=

So this is annoying. You are trying to paint weights in Maya using Post Normalization and a bunch of your vertices are collapsing to the origin! What’s going on!?

Don’t fret. There is a simple explanation and an easy fix for this. But first, let’s look at what Post skinning is doing:

What is this Post Normalization skinning all about?”

When using Post Normalization skinning for the first time, it can be a bit tricky to figure …

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Using a Unit Vector to Make a Cylindrical Foot Roll

Posted on April 03, 2012 - category: character-rigging

Here is a tutorial that will demonstrate how to use a Unit Vector to animate the pivot point of a cylinder so that the cylinder will roll on its bottom edge in any direction. I’m using this technique for the feet of my Mini Mammoth rig, but it could also be useful for robot feet, or adapted into different shapes for a variety of uses.

Here is a video of the foot rolling effect we are going to create …

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Mini Mammoth Part 3: Modelling and Topology in 3D-Coat

Posted on March 05, 2012 - category: character-rigging

mini mammoth final wireframe render

Here is Part 3 of rigging Mini Mammoth. I’ve now got a finished model. This turned into a huge step, because I was learning a ton about modelling and topology in 3D-Coat, which turned into a 2-week long adventure of tutorials and manuals. I made a lot of mistakes as well which I’ll talk a little bit about. All in the spirit of learning!

This is the last post before I get into the actual character rigging.

First …

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Using Proxy Geometry For Better Skinning Results

Posted on February 10, 2012 - category: character-rigging

Here is a simple skinning trick I like to use, which comes in handy for a lot of different rigging situations.

In the images below, I was rigging a wolf’s tongue with spline IK that needed to be very flexible. (If you count, you’ll notice that there are 12 controllers. 4 main controllers and 8 extra offset controllers to bend and twist the tongue into a variety of shapes.) The skinning was proving to be tedious, because the …

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Mini Mammoth Part 2: Sketching & 3D Sculpting

Posted on January 23, 2012 - category: character-rigging

mini mammoth walking

So now we are on to part 2 of the Making Of Mini Mammoth where I am documenting the entire process of designing a cartoony character rig. In this step, I am doing a bunch of sketching from photo references and sculpting a quick prototype 3D model to get even more ideas. We’re almost ready to start the actual modelling, but first…

Sketching Solves Problems

Design-based drawing is ultimately about solving problems, so quality isn’t at all important …

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Mini Mammoth Part 1: The Making Of A Cartoon Character Rig

Posted on January 17, 2012 - category: character-rigging

Hi everyone. This is the first post in a series where I take this simple doodle of a cartoon mammoth:

mini mammoth first sketch

…and turn him into a fully animated, super-flexible cartoony character rig in Maya!

I’ll be documenting the entire process from design and modelling to the creation of the entire rig. It won’t be a step-by-step tutorial, but it will show my entire thought process as I rig, mistakes and all. It might get messy, but I know I …

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Newer articles can be found at http://rigmarolestudio.com